Game publishing for independent studios
We take on suitable titles from small teams and handle the business side of bringing them to players.
Read more about game publishing for independent studiosGame publishing services · Aalborg, Denmark
Rocketfuel Technologies ApS is registered in Denmark for video game publishing. We offer publishing services to independent game studios and take on the release work that independent studios rarely have time for: store pages, testing, localisation, launch planning and the updates that follow.
Launch planner
Answer two quick questions. The planner shows which of our services match your situation and lets you send the result to us as the start of a pitch. It is free, it does not commit you to anything and there are no prices involved.
What we do
Our work sits within one registered activity: video game publishing. Studios can use the full publishing service or the individual parts they need.
We take on suitable titles from small teams and handle the business side of bringing them to players.
Read more about game publishing for independent studiosStore pages, builds, age ratings and release settings prepared and kept in order on digital storefronts.
Read more about digital release and storefront managementStructured test passes before release so known issues are found, logged and prioritised in time.
Read more about quality assurance and release testingText, interface and store pages prepared for players in other languages, with consistent terminology.
Read more about localisation coordinationAnnouncements, trailers, press kits and community channels planned around the release date.
Read more about launch marketing and communityPatches, content updates and player support for the titles we publish.
Read more about post-launch updates and player supportHow it works
A clear sequence, agreed in writing, so everyone knows what happens next.
Tell us about the game through the planner or the contact form. A short description and a link to a build, trailer or screenshots is enough.
If the game fits, we arrange a call to understand your plans, timeline and the help you need, and we answer your questions about how we work.
We put scope, responsibilities, rights and revenue share into a written agreement. Nothing starts before both sides have signed.
We work through the release plan with you, launch the game and plan updates and player support for it afterwards.
Why work with us
We would rather tell you plainly what we can do than promise results nobody can guarantee.
Our company details are listed in the Danish Central Business Register under CVR 40724583, so you can check who you are dealing with.
Rights, responsibilities and revenue share are set out in a contract before work begins.
No bought reviews, no fake wishlists and no promises about sales figures.
We focus on independent studios and adapt the work to the time and people you have.
When we publish a game, we provide player support for that title by email and plan updates together with the studio.
Questions
Can’t find your answer? Email support@rocketfueltechnologiesaps.com.
We are a Danish company registered for video game publishing (CVR 40724583, industry code 582100 Udgivelse af videospil). We offer publishing services to independent game studios: digital releases, testing, localisation, marketing and post-launch updates.
Yes. We are based in Aalborg, but most of our work is done remotely, so we can talk to studios in other countries. Contracts are made under Danish law.
Use the launch planner or the contact form and tell us about the game, its current stage and the help you are looking for. A short description and a link to a build, trailer or screenshots is enough to start the conversation.
No. A pitch is only the start of a conversation. Nothing is agreed until both sides have signed a written publishing agreement.
No. When we publish a game, our player support covers only that title. For hardware, operating systems or third-party software, please contact the company that makes the product.
Publishing terms depend on the game, the scope of work and the revenue share agreed with the studio, so we discuss them individually and confirm them in writing.
Contact
Studios with a pitch or a question about our publishing services are welcome to write.